About Us

KEYNOTE Speakers

Prof. Oliver Staadt

University of Rostock, Germany

Bio: Dr. Oliver Staadt is a full professor of Computer Science and Dean of the Faculty of Computer Science and Electrical Engineering at the University of Rostock. He received his MSc in Computer Science from TU Darmstadt and his PhD from ETH Zurich. Prior to his appointment in Rostock, he served as Assistant Professor at the University of California, Davis, where he also directed the Virtual Reality Laboratory. His research focuses on computer graphics, virtual and augmented reality, telepresence, visualization, and multiresolution analysis. Dr. Staadt has been actively involved in the international research community, serving on numerous program committees and in editorial roles, including associate editor positions for IEEE Transactions on Visualization and Computer Graphics (TVCG), Computers & Graphics, Computer Animation and Virtual Worlds, and currently Frontiers in Virtual Reality. He has held key leadership roles in major conferences such as Eurographics, IEEE VR, ACM VRST, and 3DPVT. Dr. Staadt is a Fellow of the Eurographics Association and a member of ACM, ACM SIGGRAPH, and the IEEE Computer Society.

Prof. Anthony Steed

University College London, UK

Bio: Anthony Steed is Head of the Virtual Environments and Computer Graphics group in the Department of Computer Science at University College London. He has 30 years of experience in developing effective immersive experiences. While his early work focussed on the engineering of displays and software, more recently it has focussed on user engagement in and content production for collaborative and telepresence scenarios. He received the IEEE VGTC’s 2016 Virtual Reality Technical Achievement Award.  He has been involved in a variety of knowledge transfer activities, including five start-up companies.

Prof. Marnix van Gisbergen 

Breda University of Applied Sciences, Netherlands

Bio: Marnix van Gisbergen is professor ‘Digital Media Concepts’ andR&D manager at Breda University of applied sciences (Academy of AI, Games and Media). The main R&D goal in his professorship is to help brands to realize an immersive media (VR, AR, XR) strategy and investigate the effect of realism of XR and VH on experience and behaviour. With an international team of media researchers, game developers and students, Marnix over 40 national and international funded projects have been acquired, created and tested around immersive media projects with a total value over €15M. This includes projects for and with organizations such as Samsung, United Nations, PSV, Warner Music, DPG Media, 4DR Production, Vodafone Ziggo and Banijay. This has led to over 300 output deliverables and Industry magazines and key-notes, as well as digital media products ranging from VR Supermarkets, VR museums, VR/AR entertainment products, and Virtual Human applications for games, films, advertising, news, branding, HR, sports and dance experiences.

Prof. Guillaume Moreau

Ecole Centrale de Nantes, France

Bio: TBA

 
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